On the latter point, if Maxon follows its usual annual release cycle, we’d expect ProRender to make its first appearance within Cinema 4D R19 next year.Īccording to Jancke, “We’ll be working over several release cycles to bring you more great features based on ProRender and fully support the fundamental feature set of Cinema 4D. The implementation looks likely to be in addition to C4D’s existing Physical Renderer, not as a replacement for it: Jancke comments that “we continue to believe that there’s a place for CPU rendering solutions”. On the former point, Jancke notes that ProRender currently supports “virtually all the physical rendering attributes you’d expect”, and that Maxon is working with AMD to “add key features”. It is not included with Prime, BodyPaint, or Cinema 4D Lite. Maxon’s announcement, which was posted by the company’s director of engineering, Karsten Jancke, doesn’t go into detail about how or when ProRender will be integrated into Cinema 4D. ProRender is included with Cinema 4D Studio, Visualize, and Broadcast. ”įeature list and release dates not yet confirmed While Blender’s Cycles engine – which forms the basis for Insydium’s upcoming Cycles 4D render plugin – is OpenCL-compatible, The Blender Foundation hasn’t always seen eye to eye with Apple over OpenCL.Īccording to Maxon: “ProRender will fully support Nvidia as well as graphics cards on Windows, and as the vendor of choice for Apple hardware, AMD is in the best possible position to support. ProRender is one of relatively few available OpenCL-compatible solutions. That means one based on the cross-platform OpenCL GPU computing framework, not CUDA, Nvidia’s proprietary alternative.Īlthough there are a number of existing third-party GPU renderers for Cinema 4D, the majority – including OctaneRender, Iray and FurryBall – are CUDA-based. With AMD’s GPUs the only discrete graphics cards offered in the Mac Pro – and now the new MacBook Pros – the company needs a GPU rendering solution that supports AMD hardware. In Maxon’s case, a key deciding factor will have been the popularity of Macs among its user base. One of the few cross-platform GPU-based rendering solutions While the former was co-developed by Corona Renderer creator Render Legion, the C4D implementation will be the first time that a major DCC tools developer has adopted ProRender as its native GPU renderer. The announcement is a significant endorsement for ProRender, which has been slowly gaining ground since its initial proof-of-concept release under the name FireRender at Siggraph 2014.Īn unbiased path tracer with the basic range of features you would expect in a physically correct renderer, ProRender now comes with plugins for 3ds Max, Maya, Rhino and SolidWorks. The first native implementation of ProRender The integration, which is being developed by both Maxon and AMD’s development teams, will be rolled out “over several release cycles” of the software. I know for a fact that ProRender won't compare in quality to Octane you can see it clearly in the renders they have shown but this is a good time to say that with many GPU contenders (cycles, redshift and now in R19 prorender) the Octane C4D department needs to step up (I always thought that one guy although talented doing all the work was just too much c'mon! the dude even does support in the forum and Facebook group!), there are things that flat out don't work in the plugin (like the liveDB search) and other things that need improvements for ease of use, there is one that's REAL simple that really used to bother me when I first got to Octane in C4D and that is the UI, it doesn't get rid of unnecessary menus when you switch to the Octane Tab like other renderers do.Maxon has announced that it is to adopt Radeon ProRender, AMD’s OpenCL-based render engine, for GPU rendering within Cinema 4D. Octane was built on CUDA so the fact that Otoy will make an AMD compatible version whenever they do it it's still amazing, I personally have never care for this and always thought that spending that time on development of real features was a better use of resources but who am I to say.
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